View's getWidth() and getHeight() returns 0


I am creating all of the elements in my android project dynamically. I am trying to get the width and height of a button so that I can rotate that button around. I am just trying to learn how to work with the android language. However, it returns 0.

I did some research and I saw that it needs to be done somewhere other than in the onCreate() method. If someone can give me an example of how to do it, that would be great.

Here is my current code:

package com.animation;

import android.os.Bundle;
import android.view.animation.Animation;
import android.view.animation.LinearInterpolator;
import android.view.animation.RotateAnimation;
import android.widget.Button;
import android.widget.LinearLayout;

public class AnimateScreen extends Activity {

//Called when the activity is first created.
public void onCreate(Bundle savedInstanceState) {

    LinearLayout ll = new LinearLayout(this);

    LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT);
    layoutParams.setMargins(30, 20, 30, 0);

    Button bt = new Button(this);

    RotateAnimation ra = new RotateAnimation(0,360,bt.getWidth() / 2,bt.getHeight() / 2);
    ra.setInterpolator(new LinearInterpolator());




Any help is appreciated.

12/8/2017 2:01:54 PM

Accepted Answer

You are calling getWidth() too early. The UI has not been sized and laid out on the screen yet.

I doubt you want to be doing what you are doing, anyway -- widgets being animated do not change their clickable areas, and so the button will still respond to clicks in the original orientation regardless of how it has rotated.

That being said, you can use a dimension resource to define the button size, then reference that dimension resource from your layout file and your source code, to avoid this problem.

8/29/2010 9:26:59 AM

The basic problem is, that you have to wait for the drawing phase for the actual measurements (especially with dynamic values like wrap_content or match_parent), but usually this phase hasn't been finished up to onResume(). So you need a workaround for waiting for this phase. There a are different possible solutions to this:

1. Listen to Draw/Layout Events: ViewTreeObserver

A ViewTreeObserver gets fired for different drawing events. Usually the OnGlobalLayoutListener is what you want for getting the measurement, so the code in the listener will be called after the layout phase, so the measurements are ready:

view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
            public void onGlobalLayout() {
                view.getHeight(); //height is ready

Note: The listener will be immediately removed because otherwise it will fire on every layout event. If you have to support apps SDK Lvl < 16 use this to unregister the listener:

public void removeGlobalOnLayoutListener (ViewTreeObserver.OnGlobalLayoutListener victim)

2. Add a runnable to the layout queue:

Not very well known and my favourite solution. Basically just use the View's post method with your own runnable. This basically queues your code after the view's measure, layout, etc. as stated by Romain Guy:

The UI event queue will process events in order. After setContentView() is invoked, the event queue will contain a message asking for a relayout, so anything you post to the queue will happen after the layout pass


final View view=//smth;
... Runnable() {
            public void run() {
                view.getHeight(); //height is ready

The advantage over ViewTreeObserver:

  • your code is only executed once and you don't have to disable the Observer after execution which can be a hassle
  • less verbose syntax


3. Overwrite Views's onLayout Method

This is only practical in certain situation when the logic can be encapsulated in the view itself, otherwise this is a quite verbose and cumbersome syntax.

view = new View(this) {
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        super.onLayout(changed, l, t, r, b);
        view.getHeight(); //height is ready

Also mind, that onLayout will be called many times, so be considerate what you do in the method, or disable your code after the first time

4. Check if has been through layout phase

If you have code that is executing multiple times while creating the ui you could use the following support v4 lib method:

View viewYouNeedHeightFrom = ...
if(ViewCompat.isLaidOut(viewYouNeedHeightFrom)) {

Returns true if view has been through at least one layout since it was last attached to or detached from a window.

Additional: Getting staticly defined measurements

If it suffices to just get the statically defined height/width, you can just do this with:

But mind you, that this might be different to the actual width/height after drawing. The javadoc describes the difference perfectly:

The size of a view is expressed with a width and a height. A view actually possess two pairs of width and height values.

The first pair is known as measured width and measured height. These dimensions define how big a view wants to be within its parent (see Layout for more details.) The measured dimensions can be obtained by calling getMeasuredWidth() and getMeasuredHeight().

The second pair is simply known as width and height, or sometimes drawing width and drawing height. These dimensions define the actual size of the view on screen, at drawing time and after layout. These values may, but do not have to, be different from the measured width and height. The width and height can be obtained by calling getWidth() and getHeight().

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